Welcome to Frozen Fractal

Hi! This is Thomas ten Cate, a Dutch independent and freelance game developer also known as Frozen Fractal. Take a look at my games, read the blog or get in touch!

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From the blog

Around The World, Part 27: Planting trees

In the previous post, I determined what kind of vegetation should grow where in my procedurally generated world. Now it’s time to actually plant those plants!

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Around The World, Part 26: Biomes

I should be working on gameplay, but I got tired of looking at drab grey terrain, so I decided to beautify it first by adding some vegetation. In a way, this is in line with my plan to add a solid technical foundation for the game before stacking too much gameplay on top, because I’m not sure that the hardware will be able to render all those trees in a huge open world.

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Around The World, Part 25: Placing ports

In the previous post, I promised to start placing some ports in our procedurally generated world. That turned out to be a bit more work than I expected.

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More blog posts

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