Welcome to Frozen Fractal
Hi! This is Thomas ten Cate, a Dutch independent and freelance game developer also known as Frozen Fractal. Take a look at my games, read the blog or get in touch!
From the blog
Around The World, Part 26: Biomes

I should be working on gameplay, but I got tired of looking at drab grey terrain, so I decided to beautify it first by adding some vegetation. In a way, this is in line with my plan to add a solid technical foundation for the game before stacking too much gameplay on top, because I’m not sure that the hardware will be able to render all those trees in a huge open world.
Continue readingAround The World, Part 25: Placing ports

In the previous post, I promised to start placing some ports in our procedurally generated world. That turned out to be a bit more work than I expected.
Continue readingAround The World, Part 24: Local terrain

Now that we have a plausible looking height map for the entire world, it’s time to zoom in and see what the terrain looks like up close.
Continue reading