Welcome to Frozen Fractal
Hi! This is Thomas ten Cate, a Dutch independent and freelance game developer also known as Frozen Fractal. Take a look at my games, read the blog or get in touch!
From the blog
Around The World, Part 22: Dropping the ball

I’ve done something that common wisdom in software development says you should never ever do: I started over. Let me explain why. This might get a bit technical…
Continue readingAround The World, Part 21: Visibility

In a game focused on exploration, we need to have a way to decide what the player can and cannot see. With a first-person or third-person 3D view, visibility comes for free: anything below the horizon, and anything behind something else, is not visible. With a top-down perspective, we need to do some more work.
Continue readingAround The World, Part 20: Two steps forward, one step back

Work on the game has been slow due to lack of time, but worse, I’ve let it drift off in the wrong direction. I need to be more careful about scope creep. But first, let’s talk about the progress that I am happy about.
Continue reading