Welcome to Frozen Fractal
Hi! This is Thomas ten Cate, a Dutch independent and freelance game developer also known as Frozen Fractal. Take a look at my games, read the blog or get in touch!
From the blog
Around The World, Part 18: Charting the seas
![](https://frozenfractal.com/blog/2024/7/24/around-the-world-18-charting-the-seas/hi_res_hu282dd0efe7b064c47ecd92f89a3b6836_1845177_120x120_fill_box_center_3.png)
Maps will be an important part of the game. Let’s take a look at how we can draw those!
Continue readingAround The World, Part 17: World generation in the prototype
![](https://frozenfractal.com/blog/2024/6/27/around-the-world-17-world-generation-in-the-prototype/world-map_hu3d1f5368a4bf54ebe718d64b2b78853d_22296_120x120_fill_box_center_3.png)
The code repository in which I’m developing Around The World is called aroundtheworld4
. That might make you wonder: what happened to the first three? Today, let’s take a look at aroundtheworld2
.
Around The World, Part 16: A matter of scale
![](https://frozenfractal.com/blog/2024/6/18/around-the-world-16-a-matter-of-scale/coastal_islands_huf41b7a71cf9185b5f2a3f66504be8805_541687_120x120_fill_box_center_3.png)
All else being equal, I prefer games (and books, and movies) to be realistic, rather than making things up on the spot. But of course, all else is rarely equal. Today, I’ll be taking away some of the realism of my procedural world generator to accommodate gameplay.
Continue reading