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Around The World, Part 26: Biomes

I should be working on gameplay, but I got tired of looking at drab grey terrain, so I decided to beautify it first by adding some vegetation. In a way, this is in line with my plan to add a solid technical foundation for the game before stacking too much gameplay on top, because I’m not sure that the hardware will be able to render all those trees in a huge open world.

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Why my apps will soon be gone from the Google Play Store

The first real money I ever made from game development was on Android. It was in 2013, when Android was still the underdog compared to the iPhone, and was being touted as a great platform for developers. I’d taken two weeks to build Patchy, a retro arcade game revamped for touch controls, and published it on the Google Play Store without any hassle. Since then, I’ve also published Twistago, Rocket Mail, Bigcanvas, Radio Nul and Papageno.

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