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Graphics are born

It’s been over two months since my last post, in which I announced that I was abandoning JavaScript for the development of Turtle Paint, and switched to Ruby instead. So far, it has been a great learning experience, and I’m loving this language more every day. There are a number of interesting technical posts that I want to write about the new internals of the game, but those are for another day.

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New application: Crossword Finder

Once upon a time, over a decade ago, I wrote a simple program in C++Builder to help my father solve crossword puzzles and cryptograms. It would let you type a word with blanks such as f....al and it would tell you which words would fit.

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Turtle Paint

No, the Frozen Fractal blog is not dead. It’s just been, well, frozen. A lot happened since the last post: I got a job at Google, moved to London, and made a little game for Ludum Dare that I’ll post about later. But a lot also didn’t happen: I didn’t finish Cart Frenzy. It turned out to be too much work to get it done before my contract at Google started, and after that, I didn’t have the time and energy to work on it any longer.

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Threading

More work on performance this week. Things were getting a bit too slow for my tastes, meaning that they would likely be unplayable on medium-end phones. This work involved quite a bit of refactoring (which is jargon for “creating new problems to replace your old ones”), so I now have a bunch of screenshots of things… not working the way they should. Because this is a long and technical post, I will intersperse them for comic relief.

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In-game graphics

As announced, I made a large sprint this week to bring the artwork closer to completion. I think it’s about halfway done now, but I’m getting more and more experience with this, so the second half should go a lot faster.

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Title screen

Like I announced, lots of work on graphics. In-game graphics are beginning to come together, but are only halfway done, so the overall result still doesn’t look too good.

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