In the last post, we developed some basic but useful algorithms to generate temperature and rain maps for an entire year. However, these assumed that the weather is constant throughout the year. As any citizen of Earth knows, that is not quite true, so let’s fix it!
Now that we have a finalized height map of our generated world, it’s time to put something on the surface. But to know what to put there – forest, desert, grassland, ice – we have to know something about the local conditions. And to know those, we have to know about wind patterns.
There’s this game concept that has been on my mind for years, and I can’t seem to let it go. You step into the wet, salt-crusted shoes of the naval explorers of old: Columbus, Da Gama, Magellan, Cook. Most of the world is still a big unknown question mark: here be dragons. There are no satellites, no GPS, not even maps. The only way to find out what’s out there is to actually go there – which is a risky venture. Your navigational tools: a compass, the sun, moon and stars, and any information you might learn from the locals along the way. Your goal: to find a route around the world and end up where you started.
Here’s a thing I’ve been working on since January: Blokjes!
In case you can’t tell from the video, the idea is very simple: you get a
sequence of blocks (polyominoes) that you have to place on the board. Each of
them has to fit entirely on black, or entirely on white squares, and the
squares that you place it on will change colour. As the game progresses, the
blocks increase in size, so you have to look and plan ahead to make room for
the bigger ones.