Around The World, Part 7: Temperature and rain

We now have prevailing wind patterns going, so it’s time to turn to the other two important parameters that define the weather: rain and temperature.
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We now have prevailing wind patterns going, so it’s time to turn to the other two important parameters that define the weather: rain and temperature.
In the previous post, I described a failed attempt to solve this problem of converging winds:
Last time, we got some basic wind patterns going. However, there’s still a problem.
Now that we have a finalized height map of our generated world, it’s time to put something on the surface. But to know what to put there – forest, desert, grassland, ice – we have to know something about the local conditions. And to know those, we have to know about wind patterns.
In the last post, we added the effects caused by tectonic plates:
For several years now, the comments on this blog have been powered by the third-party service Disqus. Last Saturday, I received an e-mail from them:
In the previous post, we tackled generation of continent shapes using Voronoi cells and set some base heights using curves and simplex noise:
There’s this game concept that has been on my mind for years, and I can’t seem to let it go. You step into the wet, salt-crusted shoes of the naval explorers of old: Columbus, Da Gama, Magellan, Cook. Most of the world is still a big unknown question mark: here be dragons. There are no satellites, no GPS, not even maps. The only way to find out what’s out there is to actually go there – which is a risky venture. Your navigational tools: a compass, the sun, moon and stars, and any information you might learn from the locals along the way. Your goal: to find a route around the world and end up where you started.
Here’s a thing I’ve been working on since January: Blokjes!
In case you can’t tell from the video, the idea is very simple: you get a sequence of blocks (polyominoes) that you have to place on the board. Each of them has to fit entirely on black, or entirely on white squares, and the squares that you place it on will change colour. As the game progresses, the blocks increase in size, so you have to look and plan ahead to make room for the bigger ones.
Alakajam is a relatively new game jam based on the Ludum Dare formula. You get one weekend to build a game from scratch, without using any premade assets. The theme of the 6th edition was “Duel”, and I teamed up with my pal Marten to make something. That something became Code of Honour: