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Models, views, controllers, presenters, oh my!

Unfortunately, I can’t reveal too much about the game I’m currently working on, but I can say that it’s like a board game. For the sake of this post, let’s assume that the game is chess: there is a game board, there are some players, and each player has a bunch of pieces that either have a position on the game board, or have been captured.

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The new frozenfractal.com

I realized a long time ago that my website was looking a little dated. A dark theme, drab colours and not exactly mobile-friendly. So when I started fulltime in December, one of the first things I did was a major styling overhaul.

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Goals for 2016H1

Happy new year, dear readers! This post has nothing to do with new year’s resolutions; it just happens to coincide. Studies have shown that setting and announcing explicit goals helps drive success.

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Interview

I recently did an interview with Robert of Tornadic Dev Studio from Melbourne, Australia. He noticed my recent announcement about starting as a fulltime indie developer, and got inspired:

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Ballistics distance

Just a short post to share something I’ve been working on that mightily pleases the Kerbal Space Program player in me. In testing Orbital Express, it became clear that having three controls (compass direction, inclination, and launch speed) is too much for beginning players.

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VR will remain a niche

Virtual reality seems to be all the rage in gaming these days. Everyone seems to be buying into it. Big corporations like Facebook (Oculus Rift), Sony (PlayStation VR) and Microsoft (HoloLens) are pouring money into VR as if it’ll be the biggest thing since sliced bread.

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Bigcanvas: Technology

How does one store the contents of an infinite canvas into a computer’s finite memory? One cheats. In this case, by taking advantage of the fact that the canvas may be infinite, but people’s drawings are quite finite.

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