Alakajam is a relatively new game jam based on the Ludum Dare formula. You get
one weekend to build a game from scratch, without using any premade assets. The
theme of the 6th edition was “Duel”, and I teamed up with my pal Marten to make
something. That something became Code of Honour:
We have fire, we have buckets of water, we can get the buckets to the fire… now what? Throw ’em, of course! So if a peep in state PASSING sees that its destination cell is not manned, but rather flammable, it will throw the water onto the fire. (It will also do this if there is no fire. I played with the thought of keeping houses wet to prevent them from catching fire, but didn’t get round to implementing this.)
This weekend was the third instalment of the Alakajam! game jam. I was really happy about the shortlist of potential themes, so I knew this was going to be a fun one. The winning theme, “Always growing”, was my second choice.
As an indie game developer, I find that it’s important to invest time to get to know your tools really well, so you can make the most out of them with the least amount of time. This is often at odds with the urge to try something new and different, which will set your productivity back to square one. But with the eagerly awaited release of Godot 3.0, I felt that the day had come to check this thing out, and see if it could be of future use to me.
Mixium is a puzzle game in which you mix liquids to achieve a
particular ratio. The trouble is: your beakers don’t have any scale on them, so
you can only fill them to the brim or empty them into a larger beaker.