Posts tagged “Alakajam”

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The Great Fire postmortem, part 2/2

This is the second part of this postmortem. Catch up on the first part here.

Sunday morning: controls and gameplay

We have fire, we have buckets of water, we can get the buckets to the fire… now what? Throw ’em, of course! So if a peep in state PASSING sees that its destination cell is not manned, but rather flammable, it will throw the water onto the fire. (It will also do this if there is no fire. I played with the thought of keeping houses wet to prevent them from catching fire, but didn’t get round to implementing this.)

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Jumping aboard the Godot train

As an indie game developer, I find that it’s important to invest time to get to know your tools really well, so you can make the most out of them with the least amount of time. This is often at odds with the urge to try something new and different, which will set your productivity back to square one. But with the eagerly awaited release of Godot 3.0, I felt that the day had come to check this thing out, and see if it could be of future use to me.

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