Posts tagged “algorithms”

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The navigator

The Navigator is the part of the AI that is responsible for pathfinding. Actually, his algorithm is fairly straightforward. Given an objective by the Manager, the Navigator determines the shortest path through a series of waypoints that are defined in the level file, then hands each waypoint in turn to the Driver.

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Previous work

I looked around for existing code or libraries to do the fluid simulation for me. There are some, but most are either GPL-licensed or too expensive, so they are out of the question for a small-time independent developer like me.

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