The Great Fire postmortem, part 2/2
This is the second part of this postmortem. Catch up on the first part here.
Sunday morning: controls and gameplay
We have fire, we have buckets of water, we can get the buckets to the fire… now what? Throw ’em, of course! So if a peep in state PASSING
sees that its destination
cell is not manned, but rather flammable, it will throw the water onto the fire. (It will also do this if there is no fire. I played with the thought of keeping houses wet to prevent them from catching fire, but didn’t get round to implementing this.)