This is the second part of this postmortem. Catch up on the first part here. Sunday morning: controls and gameplay We have fire, we have buckets of water, we can get the buckets to the fire… now what? Throw ‘em, of course! So if a peep in state PASSING sees...
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Game development can be a pain sometimes. Remember my writings on threading last week? This week has been more of the same kind of stuff: engine improvements, code cleanups, bugfixes, and only some small new features that are actually visible. Did I say visible? I meant “audible”. The biggest change...
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