Posts tagged “Bigcanvas”

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Bigcanvas is released!

After a weekend of toil with GRPC, ProGuard, dex, Netty, Maven, Gradle and IntelliJ, I finally managed to build a release APK of the first public version of the Bigcanvas app. Add some screenshots (inspired by – well, hopefully you can tell), and we have a publication! I made the... Continue reading

Bigcanvas: Concurrency

Core to the idea of Bigcanvas is that it’s a shared space, where everyone can draw at the same time. Much as it would on a real canvas, this means people can interfere with each other. Properly handling this and making sure that everybody’s brush strokes made it onto the... Continue reading

Bigcanvas: Technology

How does one store the contents of an infinite canvas into a computer’s finite memory? One cheats. In this case, by taking advantage of the fact that the canvas may be infinite, but people’s drawings are quite finite. We simply don’t store the empty regions. To that end, the canvas... Continue reading

Bigcanvas revived

Remember Bigcanvas? The infinite online canvas that anyone can draw on, which I launched in 2013? I didn’t do anything with it since, but the idea has always been at the back of my mind, biding its time. The most fun games for me are always those which give you... Continue reading


Ladies and gentlemen, Frozen Fractal presents… Bigcanvas! It’s an infinite online canvas that anyone can draw on. The ‘why’ is described within the app itself, so have a look! This blogpost focuses on the technical aspects, i.e. the ‘how’. Just for fun and challenge, efficiency was one of the main... Continue reading