Leonardo's Painting Machine
This… is Leonardo’s Painting Machine! It’s my entry for the Ludum Dare 36 compo, a game jam where you make a game in 48 hours, this time to the theme of ‘Ancient Technology’.
This… is Leonardo’s Painting Machine! It’s my entry for the Ludum Dare 36 compo, a game jam where you make a game in 48 hours, this time to the theme of ‘Ancient Technology’.
Here’s a thing I’m working on:
The aim is simply to classify each square on the grid as either land or water. Your clues consist of the following:
Princesses, snakes, and bears, oh my! In the form of Princess Maria, or some other form, make your way through 10 levels to save your fiancé, Plumber Pete, from the claws of an evil monster! Taking inspiration from The Talos Principle, Portal, Sokoban and a certain classic platformer, Morphing Maria is a top-down puzzle game in which you change shape to accomplish your goals. Each shape brings unique abilities that help you reach the exit.
It’s Fun Time Friday again! And a good thing too, because I’ve been busy with Mystery Game No. 1 all week, which I can’t blog about yet. So apart from the welcome break, the Friday farming prototype also gives me something to write about.
While Mystery Game No. 1 is making nice progress, in the spirit of “throw stuff at the wall, see what sticks”, I’ve decided to introduce what I call “Fun Time Fridays”. On Friday, assuming the rest of the week has gone according to plan, I get to work on whatever I like, as long as it’s feasible that a game or useful product will come out of it.
(Cross-posted to the Ludum Dare blog.)
This is Glauron, my Compo entry for Ludum Dare 33, themed You Are The Monster:
Once upon a time, over a decade ago, I wrote a simple program in C++Builder to help my father solve crossword puzzles and cryptograms. It would let you type a word with blanks such as f....al
and it would tell you which words would fit.
No updates last weekend, because I’ve been busy with the Rails Rumble: an annual contest to build a Ruby on Rails web application in 48 hours. Three friends and I built ChordWise, an online ear training and score reading practice application for musicians. Although there are some bugs to be ironed out (sound doesn’t work in Chrome, probably nothing works in IE), I’m very satisfied with the what we’ve accomplished in just two days. It’s a promising start, and we might continue to develop this into a full-fledged product and try to make some money out of it, if there turns out to be enough demand for something like this.
My mind is always full of ideas that I’ll never have time for. But occasionally, one of them does get executed. This is one of those times.