Posts tagged “LibGDX”

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Localizing libGDX games via a spreadsheet

LibGDX has decent localization support via a bundle of .properties files, for example:

== strings.properties ==
app_name=Confirmation App
confirmation=Are you sure?

== strings_en_UK.properties ==
confirmation=I'm terribly sorry to bother you, but would you please be so kind to confirm your certainty on this matter?

== strings_nl.properties ==
confirmation=Weet u het zeker?

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