Posts tagged “LibGDX”

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Localizing libGDX games via a spreadsheet

LibGDX has decent localization support via a bundle of .properties files, for example: == strings.properties == app_name=Confirmation App confirmation=Are you sure? == strings_en_UK.properties == confirmation=I'm terribly sorry to bother you, but would you please be so kind to confirm your certainty on this matter? == strings_nl.properties == confirmation=Weet u het... Continue reading