At the beginning of this year, I posted a set of goals for the first half of the year. The idea was that a public commitment would help me stick to them. With that period behind us, it’s time to see how I did. Ranked on a scale of 0 to 1:
At the start of this year,
I set myself some goals for the first half
of 2016. Today marks the half-way point of that period, so it’s a good time to
check on how I’m doing on each of them. I’ll grade each goal on a scale of 0 to
1, which should ideally average out to 0.5 at this stage.
As an indie game developer, I’m wearing a lot of hats. At one moment, I play
the role of developer, happily banging out code. The next moment, I can be
posting about my game on forums, or doing artwork, or communicating with my
client/partner/designer. How do I stay on top of all this? Fortunately, I’ve
built up a bag of useful tricks and tools that work really well for me. Time to
share!
Happy new year, dear readers! This post has nothing to do with new year’s
resolutions; it just happens to coincide. Studies have shown that setting and
announcing explicit goals helps drive success. And who would I be to argue with
science? So here’s what I’m planning to do in the first half of 2016 (until
the end of June).
No, the Frozen Fractal blog is not dead. It’s just been, well, frozen. A lot happened since the last post: I got a job at Google, moved to London, and made a little game for Ludum Dare that I’ll post about later. But a lot also didn’t happen: I didn’t finish Cart Frenzy. It turned out to be too much work to get it done before my contract at Google started, and after that, I didn’t have the time and energy to work on it any longer.
Back to work after a much-needed break, I have gained a better perspective on the current state of the game. I concluded that, if I am to finish this game on time, I’ll have to reduce it in scope significantly.
I’ve decided to change course. Drastically. The fluid engine works nicely, and although it’s fun to play with, it’s not exactly a game just yet. I had this idea, which I alluded to in my previous post, of making it into a creative construction game. You’d be a beaver, and you’d have to use twigs and branches, floating in the water, to build a dam.
Today, I’m really getting started. I quit my job last Friday so that I can work on this project full-time. I have some financial reserves to keep me alive during the period of development.