Posts tagged “planning”

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Goals progress

At the beginning of this year, I posted a set of goals for the first half of the year. The idea was that a public commitment would help me stick to them. With that period behind us, it’s time to see how I did. Ranked on a scale of 0 to 1:

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Progress on goals

At the start of this year, I set myself some goals for the first half of 2016. Today marks the half-way point of that period, so it’s a good time to check on how I’m doing on each of them. I’ll grade each goal on a scale of 0 to 1, which should ideally average out to 0.5 at this stage.

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Getting things done as an indie

As an indie game developer, I’m wearing a lot of hats. At one moment, I play the role of developer, happily banging out code. The next moment, I can be posting about my game on forums, or doing artwork, or communicating with my client/partner/designer. How do I stay on top of all this? Fortunately, I’ve built up a bag of useful tricks and tools that work really well for me. Time to share!

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Goals for 2016H1

Happy new year, dear readers! This post has nothing to do with new year’s resolutions; it just happens to coincide. Studies have shown that setting and announcing explicit goals helps drive success. And who would I be to argue with science? So here’s what I’m planning to do in the first half of 2016 (until the end of June).

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Turtle Paint

No, the Frozen Fractal blog is not dead. It’s just been, well, frozen. A lot happened since the last post: I got a job at Google, moved to London, and made a little game for Ludum Dare that I’ll post about later. But a lot also didn’t happen: I didn’t finish Cart Frenzy. It turned out to be too much work to get it done before my contract at Google started, and after that, I didn’t have the time and energy to work on it any longer.

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The beginning

Today, I’m really getting started. I quit my job last Friday so that I can work on this project full-time. I have some financial reserves to keep me alive during the period of development.

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