At the beginning of this year, I posted a set of goals for the first half of the year. The idea was that a public commitment would help me stick to them.
At the start of this year, I set myself some goals for the first half of 2016. Today marks the half-way point of that period, so it’s a good time to check on how I’m doing on each of them.
As an indie game developer, I’m wearing a lot of hats. At one moment, I play the role of developer, happily banging out code. The next moment, I can be posting about my game on forums, or doing artwork, or communicating with my client/partner/designer.
Happy new year, dear readers! This post has nothing to do with new year’s resolutions; it just happens to coincide. Studies have shown that setting and announcing explicit goals helps drive success.
No, the Frozen Fractal blog is not dead. It’s just been, well, frozen. A lot happened since the last post: I got a job at Google, moved to London, and made a little game for Ludum Dare that I’ll post about later.
Back to work after a much-needed break, I have gained a better perspective on the current state of the game. I concluded that, if I am to finish this game on time, I’ll have to reduce it in scope significantly.
I’ve decided to change course. Drastically. The fluid engine works nicely, and although it’s fun to play with, it’s not exactly a game just yet. I had this idea, which I alluded to in my previous post, of making it into a creative construction game.
Today, I’m really getting started. I quit my job last Friday so that I can work on this project full-time. I have some financial reserves to keep me alive during the period of development.