The first real money I ever made from game development was on Android. It was in 2013, when Android was still the underdog compared to the iPhone, and was being touted as a great platform for developers. I’d taken two weeks to build Patchy, a retro arcade game revamped for touch controls, and published it on the Google Play Store without any hassle. Since then, I’ve also published Twistago, Rocket Mail, Bigcanvas, Radio Nul and Papageno.
Rocket Mail was the first game in which I’m tracking
metrics, using Google Analytics. Adding Analytics support to your app is fairly
straightforward, but using it well isn’t. I’ve learned a thing or two from
Rocket Mail, so with Mystery Game No. 1, I’m taking a different approach, as
documented in this post.
With work full steam ahead on Mystery Game No. 1, it’s easy to forget that I’ve
got another baby to care about. Rocket Mail was launched two months ago, but of
course the story doesn’t end at launch. In a sense, it only begins.
Put your spatial insight and worldly knowledge to the test! Rocket Mail is a company that delivers packages to anywhere in the world – by rocket! Use your phone’s compass and accelerometer to launch your delivery rocket to cities throughout the world. The closer you get, the higher your score!
At the core, Rocket Mail is a very simple game. I made the early prototype
(Doomsray) in less than a day. There are no complicated physics, no advanced
graphics, and very little in the way of performance requirements. Of course
there’s a long way to go from a prototype to a finished game, but even after
the game looked, felt and sounded polished, I still found that I needed several
weeks to get it ready for beta testing.
Just a short post to share something I’ve been working on that mightily pleases the Kerbal Space Program player in me. In testing Orbital Express, it became clear that having three controls (compass direction, inclination, and launch speed) is too much for beginning players. So I decided to simplify the first two levels:
After Ludum Dare, it’s back to working on the game I blogged about last
week. Name clashes notwithstanding, I’ve decided to
call it Orbital Express after all. As I mentioned, there is work to be done
on progression, balancing and scoring.