Posts tagged “Rocket Mail”

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Why my apps will soon be gone from the Google Play Store

The first real money I ever made from game development was on Android. It was in 2013, when Android was still the underdog compared to the iPhone, and was being touted as a great platform for developers. I’d taken two weeks to build Patchy, a retro arcade game revamped for touch controls, and published it on the Google Play Store without any hassle. Since then, I’ve also published Twistago, Rocket Mail, Bigcanvas, Radio Nul and Papageno.

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How is Rocket Mail doing?

With work full steam ahead on Mystery Game No. 1, it’s easy to forget that I’ve got another baby to care about. Rocket Mail was launched two months ago, but of course the story doesn’t end at launch. In a sense, it only begins.

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Rocket Mail launched!

Rocket Mail

Put your spatial insight and worldly knowledge to the test! Rocket Mail is a company that delivers packages to anywhere in the world – by rocket! Use your phone’s compass and accelerometer to launch your delivery rocket to cities throughout the world. The closer you get, the higher your score!

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Things that take time

At the core, Rocket Mail is a very simple game. I made the early prototype (Doomsray) in less than a day. There are no complicated physics, no advanced graphics, and very little in the way of performance requirements. Of course there’s a long way to go from a prototype to a finished game, but even after the game looked, felt and sounded polished, I still found that I needed several weeks to get it ready for beta testing.

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Ballistics distance

Just a short post to share something I’ve been working on that mightily pleases the Kerbal Space Program player in me. In testing Orbital Express, it became clear that having three controls (compass direction, inclination, and launch speed) is too much for beginning players. So I decided to simplify the first two levels:

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