Posts tagged “business”
◂ Back to all postsThis weekend, November 5th and 6th (and actually yesterday as well), Twistago has a stand at one of Germany’s largest board game fairs, Spielwies’n, in the MOC in München.
Continue readingAs I alluded to in a previous post, Mystery Game No. 1 is no longer a mystery. It is called Twistago and it’s the best thing since… well… the second best thing!
Continue readingRocket Mail was the first game in which I’m tracking metrics, using Google Analytics. Adding Analytics support to your app is fairly straightforward, but using it well isn’t.
Continue readingPut your spatial insight and worldly knowledge to the test! Rocket Mail is a company that delivers packages to anywhere in the world – by rocket!
Continue readingI recently did an interview with Robert of Tornadic Dev Studio from Melbourne, Australia. He noticed my recent announcement about starting as a fulltime indie developer, and got inspired:
Continue readingAfter thinking this through over and over and over again, I’ve finally decided to take the plunge, quit my day job and become a fulltime indie game developer!
Continue readingAfter a weekend of toil with GRPC, ProGuard, dex, Netty, Maven, Gradle and IntelliJ, I finally managed to build a release APK of the first public version of the Bigcanvas app.
Continue readingRemember Bigcanvas? The infinite online canvas that anyone can draw on, which I launched in 2013? I didn’t do anything with it since, but the idea has always been at the back of my mind, biding its time.
Continue readingIt’s been two weeks since I announced that Patchy was to be featured in the Play Store. This happened roughly a week ago, and it looks like it was taken down around yesterday, so it’s time for a postmortem.
Continue readingI’m proud to announce that Frozen Fractal’s first Android release, Patchy, will soon be featured in the Google Play Store! I guess that means it’ll get a big banner at the top of this page, which is sure to drive some eyeballs my way.
Continue readingYes indeed, Frozen Fractal’s first officially released game is there! It’s called Patchy, and it’s a retro arcade-style land-grabbing game for Android. This post is about its inception and also describes some bits of the technical implementation.
Continue readingWell then, since last Monday, the Frozen Fractal website is unofficially up. And since today, it’s official, because now there’s a blog post announcing it!
Continue readingToday, I’m really getting started. I quit my job last Friday so that I can work on this project full-time. I have some financial reserves to keep me alive during the period of development.